Ready to deploy PulzePay™ SDK for Android Games with Unity3D support
Non-obtrusive and seamless purchase via simple steps on mobile
Excellent revenue share and payout terms for Games and Application Developers
Responsive Technical Support for Implementation
Opportunity to monetize from in-app purchase via Premium SMS and Direct Carrier Billing
Real-time accurate reporting for decisive marketing decision
Save cost with free customer service support
Wide range of price points for in-app purchase
Supports major Telco and Network Operators
Strategic partnerships with major Telecoms and Network Operators
Worldwide total unique mobile users estimated at 3.6 billion units in 2015, but only 1.5 billion credit cards. In Asia, the total number of mobile users in countries such as Thailand, Malaysia, China, Indonesia and Philippines surpasses the number of credit cards users by almost 10 folds. With mobile payments, you could be earning more via mobile billing tapping on revenue from more than 1.7 billion mobile users.
Developer signs-up, integrate PulzePay™ SDK into their apps
End users download and make purchases via in-app
PulzePay™ Platform processes the request for purchase
Developer gets paid
Answer: PulzePay™ provide 3 options for revenue share models
Answer: Elite will pay 15 days after receiving the Mobile Operator’s revenue payment or within 75 days from the end of transaction month, whichever comes earlier.
Answer: Elite will help outsource the testing of the compiled games and also bill back the testing cost or airtime credit used.
Answer: Elite will source for translation services so that your game can be localized for sales.
Answer: Elite will provide free customer service support and bill back Game Developers on refunds to end users. Customer service email and support number will be provided.
Answer: From 7 to 14 working days**
Answer: Unlimited number of games